Research Staff Member · 2024-2025

TCBMe Gamification Research

Funded research and product thinking for a youth mental health platform, connecting gamification, AI-assisted development, creative expression, and social-emotional learning.

$10,000 Research ProjectPython + JavaScriptGamificationYouth Technology

I joined the That Could Be Me Foundation after meeting founder Derrick Tarver with Dr. Yang Wang at Community-Driven Research Day in Philadelphia. Our collaboration focused on translating gamification research into practical ideas for TCBMe's youth platform.

My contributions included technical research, product ideation, and AI-assisted development support using Python and JavaScript. The work centered on engagement systems that could help young users express identity, track progress, and participate in a supportive community.

  • OrganizationTCBMe Foundation
  • RoleResearch Staff Member
  • Funding$10,000 Project
  • PresentationPhiladelphia Trauma Training Conference
01 / Contribution

Designing engagement around meaningful progress.

Profiles and Identity

Explored customizable profiles, bios, and profile images as tools for personal expression.

Progress Systems

Developed concepts for points, streaks, milestones, levels, badges, and challenges.

Community Interaction

Considered leaderboards, reactions, comments, and team-based goals within a youth-centered platform.

02 / Presentation

Sharing the work with practitioners.

Kevin Beideman presenting TCBMe gamification research at the Philadelphia Trauma Training Conference
Presenting TCBMe gamification research at the Philadelphia Trauma Training Conference at Thomas Jefferson University in 2025.